hmpolt.blogg.se

Sculptris paint mode grid
Sculptris paint mode grid






sculptris paint mode grid

I added some redness to the cheeks (it's cold out there!) as well as some color to her lips and a subtle amount of shadow to her eyes. Under the Appearance tab of the Modify panel, you can activate the Appearance Editor to make additional changes. In order to make her appear more childlike, I shortened her height, increased her head size, made her eyes bigger, decreased the breast size. The body can be changed in the morphs tab of the Modify panel, as well as by selecting a region of the body and dragging the mouse to make it bigger/smaller/wider/skinnier/longer/shorter.

#Sculptris paint mode grid windows#

The main windows that I find myself using are the Modify, Scene and Content windows. I found it easy and enjoyable to quickly dive in and drag around the proportions of the custom female base to get to a body that fit the character I wanted. Editing the base body in Character CreatorĬharacter Creator is a very user friendly program used to generate base characters and equip them with clothing items and accessories (either custom items or ones picked up from Reallusion's Content Store). Concepts in hand, I headed to Character Creator. Once I decided on the winter environment, it made sense to make sure that she had plenty of warm clothing, including a fur-lined hood. For this project, I wasn't interested in designing a suit of armor or anything military, so I focused on clothing that could be worn on a hunting trip or a stroll through the snow. Instead I made liberal use of the fox theme in the decorations of her garments and accessories. Unfortunately, the concept of a tame fox never made it into the finished product due to time constraints, but I still like the idea.

sculptris paint mode grid

I wanted clothing that was stylish and high-quality, but still functional, and which has seen some wear and use. I wanted to go for something a little rustic and well-worn for my character, with a mix of fabric, leather, metal and fur. I decided to base my character on a Medieval noblewoman, so I drew some sketches and put together a moodboard of concepts and materials that I liked. I had a plan for a portfolio piece that I had wanted to do for a while and having a contest deadline was a great way to motivate myself to put in the time required to actually do it.

sculptris paint mode grid

We were given three months to bring a character to completion while making use of two of Reallusion's products: Character Creator and iClone. The contest requirements were simple: enter with any fully-rigged, animatable, humanoid character. Greetings! This is a run-down of the process that I went through in the creation of The Young Baroness, a model that I made for the Reallusion 3D Character Contest 2016, which ended up winning the prize for best use of Character Creator. Reallusion's 3D Character Contest prize for Best Use of Character Creator was won by Philip Siemens - check out the making of his Young Baroness.








Sculptris paint mode grid